The fact that you are reading this blog means you have a good level of digital inclusion. You have access to a device (phone, laptop, tablet), connection to the internet and the skills and confidence to find this post.
Many people face barriers to getting online, experiencing what is known as ‘digital exclusion’.
But in a world where our smartphones can defrost the car from the comfort of our own home, a ring can track all of our health and activity data, and banks are operating solely online, digital connectivity is fundamental to how we now operate.
Not a ‘fixed state’
Digital exclusion is about not having the access, skills and/or confidence to use the internet and benefit fully from digital technology in everyday life.
This is a widespread issue, impacting millions of people across the UK and limiting the extent to which they’re able to participate in our ever-more digital society:
- 6.8 million UK households (24%) report difficulty affording communications services
- 1.5m of the adult population (3%) don’t have a smartphone, tablet or laptop
- 2m young people in the UK (14%) don’t have access to a digital device for learning
- 7.9m adults in the UK (15%) don’t have the eight foundational digital skills
- 3.7m UK households with children (45%) don’t meet the Minimum Digital Living Standard
Interestingly, though, being digitally excluded is not a ‘fixed state’.
People may face one or more digital barriers, to different degrees, at different times and related to other vulnerabilities or life events, plus people may gain or lose access, skills and/or confidence to do things digitally.
Digital inclusion and physical activity
As a sector we must ensure we not only keep pace with new digital developments and the exciting opportunities these provide, because we also need to ensure that no-one is left behind.
We recently commissioned Good Things Foundation to conduct some research into the topic of digital inclusion in order to better understand how digital exclusion might contribute to inequalities in people getting active.
We and Good Things Foundation are seeking evidence of examples of actions being taken to reduce digital barriers to engaging in sport and physical activity.
After the Birmingham 2022 Commonwealth Games, we worked with the Centre for the Acceleration of Social Technology and National Governing Bodies to ensure a lasting digital legacy after the international event.
In 2021 we partnered with Design Council to deliver our Ideas to Action programme to find new ways to overcome the inequalities in physical activity that persisted, or worsened, through the pandemic.
Learn about the collaborations we've had over the last years with key organisations to explore ways for innovation and digital to address inequalities across our sector.
We've worked with Good Things Foundation to understand the connection between digital inclusion and participation in sport and physical activity.
